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Attainable Assets (Ongoing)

  • A new item, a Chaotic Particle, has been discovered and brought to the attention of the Banks of The Land. This high-value item must be brought to a Bank. Success Conditions: Bring a Chaotic Particle to one of the 6 Banks of The Land Optional Success Conditions: Identify the person who first brought the existence of Chaotic Particles to the attention of the Banks Deliver the person who first brought the existence of Chaotic Particles to the attention of the Banks to 1 of the 6 Banks for questioning Unique Success Condition for Unknown Agency who triggered this Quest: Merely remove your Divination Protection within the next seven minutes and the Global Quest will be cancelled. You will gain the full reward. A Bank representative will be dispatched to your position for parlay. Rewards: 50,000 gold crowns + 25,000 Relationship Points with the specific Bank the Chaotic Particle is delivered to + 10,000 Relationship Points with the remaining 5 Banks Further rewards available if the Optional Success Conditions are met Penalty for Failure or Refusal: This is a Global Quest. Though it can be refused, it will remain open to be accepted again until the primary Success Condition is fulfilled.

Battle Prep I (Completed)

  • The Captain of the Guard, Terrod, is requesting for you to have a barracks built. Success Conditions: Build a Barracks Reward: Settlement bonus from building a Barracks. 5,625 (base 1,500 x 1.25 x 3) Experience Points. Village Loyalty + 45 (base 15 x 3). Penalty for failure or refusal of Quest: Decreased relationship with the village guards.

Battle Prep II (Ongoing)

  • Unknown

Beast Tamer I (Completed)

Every creature in The Land struggles for survival. Conflict is not the only way to survive, though. Even the most violent monster can be turned into an ally if you have the skill. Success Conditions: Protect this clutch of skath eggs until they hatch Reward: 625 experience (base 1,000 x 1.25 x 0.5) Baby skaths! + 50% increase chance to domesticate this clutch in addition to other modifiers. Bonus Reward: Progeny of any imprinted skaths from this clutch have a + 10% chance of hatching a monster of increased strength! The spell Tame. Penalty for failure or refusal of Quest: Loss of baby monsters.

Beast Tamer II (Ongoing)

  • Unknown

Blood Oath of Vengeance (Ongoing)

  • Know This! You have made a Blood Oath of Vengeance. In The Land, your words have meaning. You have one year to enact vengeance on the attackers of your village. If you do not accomplish this within this timeframe, the anger in your heart will poison your soul. This soul sickness will cause the loss of one Charisma per week until your vengeance is complete. Any losses will be permanent. THOOMMM! You have received a Mark: Blood Oath of Vengeance.

Bloodstone I (Completed)

  • Dozens, if not hundreds, of captives are being sacrificed to fuel an item known as the Bloodstone. Your Companion is clearly distressed by this. You have been charged by the hill sprite, Liddle, to save his family and the other captives. The problem is, they are in the middle of a goblin encampment. Success Conditions: Free the goblin captives and escort them to safety Rewards: Total XP awarded: 6,250 (base 5,000 x 1.25) Experience Points + 10,000 Relationship Points with each freed prisoner. + 100% more likely to stay in the village if asked + 100% more likely to swear fealty if they stay in the village. Penalty for failure or refusal of Quest: Large drop in regard from Liddle

Bloodstone II (Completed)

  • Find a safe place to utilize the unknown power and presence of the Bloodstone and the new entity within it.

Chaotic Flux (Ongoing)

  • As a Legendary evolution, your body, mind and soul will remain in flux for the next 25 days.  If you nourish any of these three facets of your existence within that time, you may be awarded a unique bonus that could greatly augment your power.  Absorb 100 points of relevant energy to fulfill this quest.   Success Conditions: Absorb 100 Points of energy, Tier 2 or greater Rewards: In addition to the benefits from augmenting your body, mind or soul, you will be offered another boon that is customized to you.  This will greatly benefit you!  Penalty for failure of Quest: None This Quest cannot be refused!

Cleanse the Forest I (Completed)

  • Diseased animals have been threatening the wellbeing of the wood sprites. Kill five wolves to show that you can be relied upon. Reward: Safe passage through the lands of the Wood Sprites of the Forest of Nadria.

Cleanse the Forest II (Completed)

  • It is clear now that some sickness has befallen the animals of the Forest of Nadria. Killing a few rabid animals will not correct this problem. You have been tasked by Hisako to figure out what is making the animals rabid. Reward: Increased regard from the Wood Sprites. Possible gifts from the Wood Sprites.

Cleanse the Forest III (Completed)

  • Sion suspects a connection between the sickness infecting the animals and the goblins. He feels that the two of you must kill the goblins that have invaded the Forest of Nadria. Reward: Increased relationship with Sion. A new Skill.

Code of Laws I (Ongoing)

  • Your settlement is growing and Crime has inevitably wormed its way into your forest village. Your people need guidance and a clear set of laws. The time has come to create the rules that your people will live by. The Mist Village could be a beacon for law and justice, or a wretched hive of scum and villainy. Be warned, choosing laws that are incongruent with your populace may lead to unrest and further Crime and Corruption. Success Conditions: Create a Code of Laws for your people Reward: Decreased Crime and Corruption. Settlement bonus for having a Code of Laws. Penalty for Failure or Rejection of Quest: A worsening of the Corruption and Crime in your settlement. Timeframe: One month. Failure to complete this quest within the allotted time will cause worsening of Corruption and Crime in your settlement and possibly other consequences.

Creative Spark I (Ongoing)

  • The true calling of any Crafter is to create a Masterpiece. Long is the road to this most hallowed of destinations, however, and there will be many stops along the way. The ranks of crafted items are trash, poor, average, above average, well crafted, exceptional, superb, exquisite, and masterpiece. Success Conditions: You are tasked with creating 5 superb quality items using designs you create yourself. Reward: One-time boost to Creativity to be used at your discretion. Penalty for Failure or Rejecting Quest: None

Crystal Garden I (Completed)

  • To make your own Crystal Garden you must harvest the Focus Crystal. The Crystal is a powerful item and a living thing. To harvest one is both a boon and a responsibility. You have found a Focus Crystal. Do you wish to retrieve it? Success Condition: Claim the Focus Crystal Reward: Chance to create your own Crystal Garden Penalty for failure or refusal of Quest: None

Crystal Garden II (Completed)

  • The Focus Crystal you gathered is a living creature. You must plant it within one week or it will die. Success Condition: Plant the Focus Crystal before a week passes Reward: Crystal Garden Penalty for failure or refusal of Quest: Possible loss of alignment. You have no choice in accepting this Quest. Your actions have consequences!

Deal with the Devil I (Ongoing)

  • Xuetrix desires a wand of magical power.  It is known as the Wand of Rotush, and it is held by the ogre lord, Nureuk.  You will be given a magical beacon that interacts with your Traveler’s Map which will show you the general location of the underground city of Omru.  Once there, you must make your way to the stronghold and acquire the wand from Nureuk’s treasury.  If you accept this Quest, Xuetrix will release you from your Favor. Success Conditions: Steal the Wand of Rotush Rewards: Instant transport back to the Mist Village Penalty for failure of Quest: Loss of all of your accumulated XP Penalty for refusal of Quest: Immediate resumption of the Battle of Wills Do you accept?  Yes or No

Debts Must Be Paid I (Completed)

  • Expend and earn back 10,000 experience points by using Talent Point Conversion. Reward: 1,250 (base 1,000) Experience Points. 10 Talent Points.

Debts Must Be Paid II (Completed)

  • Expend and earn back 100,000 experience points by using Talent Point Conversion. Reward: 20 Talent Points.

Debts Must Be Paid III (Completed)

  • Expend and earn back 1,000,000 experience points by using Talent Point Conversion. Reward: Reward: 12,500 (base 10,000 x 1.25) Experience Points. 30 Talent Points.

Debts Must Be Paid IV (Ongoing)

  • Success Conditions: Expend and earn back 10,000,000 experience points by using Talent Point Conversion. Total XP repaid 1,064,000/ 10,000,000.

Destroy Evil's Weapon (Completed)

  • Sion has had an extreme reaction to the Staff of Decay. He hates it so much he can only think of destroying it. The sprite has requested your help carrying it back to the Hearth Tree so that Hisako can destroy it. Reward: 1,000 XP. Chrysalis was recovered! This may have long reaching consequences in the future!

Dwarven Allies I (Ongoing)

  • You have been tasked by Hisako, the Hearth Mother, to reach out to the dwarven tribes of the Serrated Mountains. The method is up to you, but she made it clear that their allegiance would most likely have to be bought. This quest is mandatory. Failure will mean a decreased chance of survival for your village. Reward: Extra allies for the battles to come.

Every Tool has its Place (Completed)

  • One of your villagers is requesting for you to have a workshop built Success Conditions: Build a workshop Rewards: Settlement bonus of having a workshop Penalty for failure or refusal of Quest: Minor decrease of village Morale. Rewards: Unknown, reward prompt was never received.

Fate's Companion I (Ongoing)

  • Some of the celestial pixies can feel their meitu’meidon through their ability Fate’s Companion. They wanted to leave the safety of the Quickening immediately and search for the sprites they would bond with, but Elora wisely has forbidden that. The queen cannot ignore the needs of her people, however, nor can she refuse to honor one of the core facets of pixie nature. She has told you that the birth of the celestial pixies from the cocoon sent a signal through the land. Sprites that have a pixie meitu’meidon waiting for them will be drawn to this location. Success Conditions: Escort the sprite meitu’meidons to the village Rewards: You will be rewarded for each meidon that is successfully created. Exact Reward unknown. Penalty for failure or refusal of Quest: Decreased relationship with Elora. Decreased bonding of pixies and sprites.

Fight for those Who Cannot I (Completed)

  • A group of nonhumans is being held for ransom. Terrod will help you, but only if you help him first. He needs your aid to free the captured nonhumans from the thieves. Reward: Increased reputation with nonhumans of Yves. Possible colonists to come live in the Mist Village.

Fight for those Who Cannot II (Completed)

  • Isabel remains missing, and Terrod is overcome with grief. He is placing all of his hope on the chance that this ledger will provide her location. He is asking for your help once he finds out where she is. Reward: Ally status with Terrod. 8000 XP.

Fight for those Who Cannot III (Ongoing)

  • You have helped many nonhumans, but some still languish in slavery. Terrod is dedicated to saving them. Will you help these people to breathe free air again? Reward: Unknown.

For Love of Blotto! (Completed)

  • The elders of the kindir settlement have decided to test you. In true kindir fashion, their reasoning does not appear to align with logic, but they must believe that getting you blackout-drunk before fighting a dungeon full of undead is a good idea. They will not be parting with the secret to their immunity to the mists for free, and engaging them in their drinking game might improve your negotiating power. Success Conditions: Outdrink at least one of the kindir elders Reward: Each round of drinking that you engage in will improve your final Relationship boost. Reward: 375 (base 200 x 1.25 x 0.5 x 3) experience Reward: + 15,000 (base 5,000 x 3) Relationship Points with kindir elders. Total Relationship Points: + 14,659 Reward: + 15,000 (base 5,000 x 3) settlement Relationship Points of the Kindir Hamlet towards the Mist Village. Total Relationship Points: + 22,813. Penalty for Failure or Refusal: Decreased relationship and negotiating power with the kindir elders.

[For Your Pleasure] (Ongoing)

  • You have been tasked by the Courtesan Inara to build a Pleasure House or a Tavern that may double as one. Rewards: A pleasant visit from Inara.

Freedom for the Fallen (Rejected)

  • The decaemur knight has been forcibly bound to guard this room and an unknown portal for centuries. Success Conditions: Free the decaemur knight Rewards: Futen’s safe return A secret of this place.

Heavy is the Head (Ongoing)

  • Your power comes with responsibility. There is no manual to living a good life as an individual. There most certainly is no easy way to lead an entire people. You accepted this quest implicitly by your actions and your Mastery over the Mist Village. Never forget to honor your people as you demand they honor you. Reward: Your people will feel more comfortable speaking with you which can lead to further quests in the future. Loyalty + 30.

Gems of Power (Ongoing)

  • You have learned that certain gems embody the Powers of The Land. Sun sapphires embody the powers of Light and Life. If you found more of these dichotomous jewels, you might be able to trigger more bonuses from the Forge of Heavens. You have already discovered 1 of 7 gems which embody Light and another Basic Element, which leaves six more to be found. Success Conditions: Discover the seven jewels whose nature is linked half to Light and half to another Basic Element. Reward: Unknown, but graded to increase with each stone found Penalty for Failure or Refusal: None.

Heavenly Forge I (Ongoing)

  • You now know that Masterwork arms and armor must be created in order to upgrade the Forge of Heavens to Level 2. Continue to provide your smiths with what they require to craft such wonderful items. This is a Joint Quest involving the Master of the Forge of Heavens and the smiths who work within it. Finishing this quest will benefit everyone who creates a Masterwork as well as yourself. Success Conditions: Create 100 Masterwork items in the Forge of Heavens. Current Count: 1/ 100. Reward: Unknown

Helping Hand I (Completed)

  • You have encountered a new race. The kindir are somehow immune to your settlement spell, Confusing Mists. Shinecatcher says that he will tell you the secret of their immunity if you destroy a nest of undead near his home. Though it is unclear what type of Death creatures these are, you assume ‘boners’ might mean skeletons. On the other hand, you could be completely wrong. What does seem clear, from what the kindir let slip about a “recipe,” is that the secret may have something to do with a potion. Success Conditions: Destroy the nest of undead Rewards: Reward: The secret of the kindirs’ immunity to the mists Reward: 12,500 (base 10,000 x 1.25) experience points Reward: + 25,000 personal Relationship Points with the kindir of Verget Kunig. Reward: + 30,000 settlement Relationship Points of the Kindir Hamlet of Verget Kunig towards the Mist Village. Total Relationship Points: + 52,813. Penalty for failure or refusal of Quest: Unknown

Helping Hand II (Ongoing)

  • Unknown

Honorable Combat for the Honorable Dead (Rejected)

  • The decaemur knight offers to fight you one-on-one, without any minions. The offer is made that if you win, you will still learn the secret from one of its minions. The knight has been trapped here for so long that even the possibility of an honorable death seems tempting to it. Success Conditions: Win in single combat Rewards: Futen’s safe return A secret of this place

Hunt the Hunters I (Completed)

  • The lands around your village are becoming more dangerous. Your captain wants to proactively deal with these threats. Success Conditions: Seek out and vanquish 5 solitary monsters or groups of dangerous creatures Rewards: Increased safety of your people. Village-wide Loyalty will increase by + 10. Penalty for failure or refusal of Quest: Loss of Relationship with the Mist Village’s hunters

Hunt the Hunters II (Ongoing)

  • Ongoing

Hunters or Hunted I (Completed)

  • Your hunters consistently go beyond the safety of the village walls. Because of your actions in unlocking the second Power of the Mist Village, they are facing more powerful enemies. They are asking for your help. Success Conditions: The form of help will be left entirely up to you. Rewards: Rewards: 1,250 (base 1,000 x 1.25) experience. Village-wide Loyalty + 5 (+ 10 for hunters). + 50 Relationship Points with village hunters. Penalty for failure or refusal of Quest: Ignoring or failing this quest will cause a drop in the Morale and Loyalty of your hunters.

Hunters or Hunted II (Completed)

  • Your hunters have seen signs of a powerful and violent creature. They have not seen the actual monster, but the tracks are large. Success Conditions: Find and remove the threat Reward: Unknown Penalty for failure or refusal of Quest: Decreased hunting grounds for your people.  Reward: + 100% experience for your entire war party for vanquishing a mortal enemy of their leader! 37,500 (base 15,000 x 2 x 1.25) experience Restoration of full hunting grounds for the Mist Village Village-wide Loyalty + 5 (+ 10 for hunters) + 100 Relationship Points with village hunters

If It Grows From the Ground, It's Probably Okay I (Completed)

  • Your herb gatherers are working hard to supply the needs of your burgeoning village. They need a structure to dry and treat the plants that they harvest, however. Isabella requests that you build an Herb Shed. Success Conditions: Build an Herb Shed Rewards: Increased potency of herbs Bonus will be provided if you select a location suitable for both light-needing and dark-needing plants. Penalty for failure or refusal of Quest: Decreased relationship with village herbalists. Rewards: 7,500 (base 3,000 x 2 x 1.25) experience points. + 10 (base + 5) village-wide Loyalty. Bonus Reward for supplying underground area: 10,000 (base 4,000 x 2 x 1.25) experience points. Bonus Reward: A new skill: Administration.

If It Grows From the Ground, It's Probably Okay II (Completed)

  • Isabella has asked you to find 5 rare-class herbs and bring back a cutting or seeds to plant in the herb garden. Success Conditions: Find 5 rare-class herbs Rewards: Unknown Penalty for failure or refusal of Quest: Unknown

If It Grows From the Ground, It's Probably Okay III (Ongoing)

  • You have brought Isabella a rare plant. Despite the incredible Core building you have provided for herbs, it lacks a facility for growing aquatic herbs. Isabella has asked you to help with this. Success Conditions: Provide a space to grow aquatic herbs Reward: Rewards: 2,500 (base 2,000 x 1.25 x 2.0 x 0.5) experience points. + 10 (base + 5) village-wide Loyalty. As this was a Settlement Quest, it will aid in the progression of your Administration skill. Penalty for failure or refusal of Quest: None

Ingredients for Love! (Ongoing - Open)

  • Alchemist Tabia is extremely appreciative of what you have done for the village and for her personally. She promises to do what she can to further improve your relationship with any villagers that possess the Alchemy skill. She also states she will investigate potential new potion recipes if new ingredients are brought to her. Success Conditions: Bring new ingredients to Tabia Reward: New Potions Fail Conditions: This quest will only remain available while the village Loyalty and Morale both remain rank 3 or above. Penalty for Failure: None This Quest is a charge from one of your villagers and cannot be refused.

Know Your Backyard I (Completed)

  • There are many hidden dangers and treasures within the bounds of your domain. Will you be Master in name alone or will you be the true power of your lands? Success Conditions: Examine 3 sites that are at least Interesting Locations within your domain and determine their importance. Reward: 4,688 experience (base 7,500 x 1.25 x 0.5). + 0.04% chance of locations within your domain of Interesting rank or higher becoming a Dungeon! Penalty for failure or refusal of Quest: Increased frequency of future attacks.

Know Your Backyard II (Completed)

  • You have discovered both wonders and dangers in your domain. Never forget the importance of exploration. Success Conditions: Examine three sites that are at least Notable Locations within your domain and determine their importance Reward: Reward: 2,500 (base 2,000 x 1.25) experience points Reward: Village-wide Loyalty + 10. Decreased frequency of undead attacks within your domain by -70%. Penalty for Failure or Refusal: Increased frequency of future attacks.

Know Your Backyard III (Ongoing)

  • The locations you have found have focused mostly on the undead, but many other dangers can exist. Be ever vigilant. Discover both wonders and dangers in your domain. Never forget the importance of exploration. Success Conditions: Examine three sites that are at least Significant Locations within your domain and determine their importance Reward: Unknown Penalty for Failure or Refusal: Unknown

Lay to Rest (Completed)

  • The remains of the accumulated victims of the dark aberration are steeped in evil and negative energy. Success Conditions: Find a way to still these disquieted spirits Reward: Reward: 3,125 experience (base 5,000 x 1.25 x 0.5). Penalty for failure or refusal of Quest: Possible desecration of this land.

Limitless Power I (Ongoing)

  • You have discovered that your Dungeon is capable of manifesting every type of Power. The cost for this is extremely high, but has unlimited potential. Will you unlock another Power in the Dungeon of Bloody Chaos? Reward: Unknown Penalty for Failure or Rejection of Quest: None

Long Live The King I (Ongoing)

  • Long ago, the kobolds of the Depths were ruled by the Khan caste. In a bloody coup, all of the known Khans were slaughtered. Since that time, kobold society in the Depths has devolved into what it is today. Will you help to restore this scion to power? Success Condition: Help the khan regain control of his people Reward: Unknown Penalty for failure or refusal of Quest: Unknown.

Lord of the Sepulcher (Completed)

  • The specter of this dungeon’s former ruler has appeared to you. Though it did not speak, it communicated clearly. On your travels through this dungeon, you have seen ample evidence that the undead you are fighting were once kindir. The ghast Nien admitted that he had been corrupting the spirits of this place, but that power may not have come from his Profession. The spirit of the kindir king has indicated that it might have been stolen by Nien. Success Conditions: Find the ring and learn to use its magic. Reward: You have done it! You have released the spirit of the last kindir king of these lands. In thanks, it has transferred its control of the Sepulcher of Verget Kunig to the keeper of the Signet of Verget Kunig. The possessor of this signet ring can now: 1) Control and Command the undead created by this sepulcher; 2) Create new undead. The sepulcher will make 10 Summoning Points per day that can be used to summon undead; 3) Assign a kindir noble to serve under you to administer this location. This will bond the noble to you and greatly increase your relationship with him and his settlement. Reward: Though you do not remember what you have seen, experiencing the lives of countless kindir has changed you on a fundamental level. Kindir now like you instinctually. + 20,000 Relationship Points with any kindir of the Verget Kunig hamlet. + 10,000 Relationship Points with any other kindir. Reward: 6,250 (base 5,000 x 1.25) experience points. Penalty for Failure or Refusal: Possible recurrence of a hostile agency in this place.

My God! It's Full of Stars! I (Ongoing)

  • Krom has tasked you with learning more about the movement of celestial bodies. Success Conditions: Learn more about the stars and planets above Rewards: 625 experience (base 1,000 x 1.25 x 0.5) points. + 5 village-wide Loyalty. Additional + 5 Loyalty from Krom. Improved Weapons and Armor. Penalty for failure or refusal of Quest: Decreased Relationship with Krom.

Needed Ingredients I (Ongoing)

  • The prodigious rate at which your Core building, the Dragon’s Cauldron, can create potions is both a blessing and a curse. More ingredients are needed to continue producing the potions you require. Success Conditions: The minimum requirements to fulfill this quest are: 1) 500 Arrowroot Plants or an equivalent that can restore stamina 2) 500 Forest Sage Plants or an equivalent that can restore health 3) 500 Speckled Mountain Flowers or an equivalent that can restore mana. Reward: Resumption of normal production in the Dragon’s Cauldron Penalty for Failure: 1) Decreased relationship with Tabia. 2) Continued decreased potion production. This Quest is a charge from one of your villagers and cannot be refused.

Noises in the Dark I (Completed)

  • Your miners have heard sounds like a child’s laughter in the iron mine. It is unnerving them and slowing down productivity. Krom wants you to investigate the mine and ensure that there is no danger. Success Conditions: Investigate and remove the threat in the iron mine Rewards: 1,250 (base 1,000 x 1.25) experience. Village-wide Loyalty + 5 (+ 10 for miners). Access to the 2nd floor of the iron mine. Your iron production will resume normal levels. Penalty for failure or refusal of Quest: Decreased iron production.

Noises in the Dark II (Ongoing)

  • Upon exploring the second floor of the iron mine, signs of more monsters have been found. Sending your miners there without protection would risk their lives. Success Conditions: Explore the second floor of the iron mine and do what is required to ensure the safety of your people Rewards: Mining the resource on the second floor of the iron mine Penalty for failure or refusal of Quest: Failure to accept or complete this quest could endanger the lives of your miners.

Potential for Greatness I (Completed)

  • Feed the fruit of the Quickening to ten different Professionals. Only Professionals with a “Good” or “Neutral” alignment may safely consume the fruit of the Quickening. Current Count: 1/ 10 Reward: Reward: 1,250 (base 1,000 x 1.25) experience Reward: + 1% chance of Professionals who have both sworn fealty to you and eaten the flesh of the Quickening fruit to have up to 1 of their Talents celestially augmented. Penalty for Failure or Rejection of Quest: None

Potential for Greatness II (Completed)

  • The fruit of the Quickening has been fed to thirty Professionals in your village. The next step in celestial evolution has been taken. Reward: 2,500 (base 2,000 x 1.25) experience. Reward: + 2% (total 3%) chance of the Professionals who have both sworn fealty to you and eaten the flesh of the Quickening to have 1 (up to 2) of their Talents celestially augmented.

Potential for Greatness III (Ongoing)

  • Only Professionals with a “Good” or “Neutral” alignment may safely consume the fruit of the Quickening. Current Count: 32/ 60. Success Conditions: Feed the fruit of the Quickening to sixty different Professionals Reward: + 3% (total 6%) chance of the Professionals who have both sworn fealty to you and eaten the flesh of the Quickening to have 1 (up to 3) of their Talents celestially augmented. Penalty for Failure or Refusal: None

Power in the Dark (Ongoing)

  • Many are the paths and pitfalls to power. Choose your path wisely or suffer the consequences. Success Condition: Become Master of the first level of the Catacombs Reward: Advancement to level 2 of the catacombs Penalty for failure or refusal of Quest: Unknown.

Practice Makes Perfect I (Completed)

  • Trust thyself, every heart vibrates to that iron string. You are an Enchanter, in the same way that you are a man or a chaos seed. Practice your new Profession and honor who you are. Success Conditions: Enchant 10 items Rewards: 5 Talent points Penalty for failure or refusal of Quest: Unknown

Practice Makes Perfect II (Completed)

  • Nothing great was ever achieved without enthusiasm. Practice your new Profession and honor who you are Enchanter. Success Conditions: Enchant 50 items Reward: 10 Talent Points Penalty for failure or refusal of Quest: None

Practice Makes Perfect III (Completed)

  • It seems you are destined to walk the path of the Enchanter. Continue on your journey! Success Conditions: Enchant 500 items Reward: 20 Talent Points Penalty for failure or refusal of Quest: None

Practice Makes Perfect IV (Ongoing)

  • Dedicate yourself to your new Profession. Honor who you are. Will you enchant 2500 items? Reward: 30 Talent Points

Proper Rest I (Completed)

  • The people who lived above fell victim to an unknown attacker. Though this incident most likely occurred long ago, these people deserve better than to just be forgotten. Success Conditions: Find some evidence of their fate. Optional Condition: Put their remains to rest. Reward: Reward: 10,625 experience (base 17,000). Reward for fulling Optional Condition: A call for aid. Penalty for failure or refusal of Quest: Unknown.

Proper Rest II (Ongoing)

  • The spirits of the sacrificial victims have decided to put off their well deserved rest to seek revenge against the eldritch magic user who tortured them. You have one month to use her aid, then the spirits will move on. Help them to destroy the creature which tormented them for so long. *Update* You have been offered your first Civilization Quest, when one settlement asks something of another. The consequences of such quest can aid or damage your entire Civilization! Hisako has formally charged you with removing what she considers a dire threat. The Wood Sprites of the Hearth Tree have invoked their alliance with the Mist Village. After the goblin encampment is destroyed, she requires that all your efforts, and the resources of your village, be focused upon destroying the Lich Lord. Success Conditions: Remove the Lich Lord threat Rewards: Increased Relationship with Hisako and the Hearth Tree Possibly more Settlement Level quests once you have proven yourself as an Ally. Penalty for failure or refusal of Quest: Substantial damage to your settlement’s relationship with the Hearth Tree and will also damage your personal relationship with Hisako. Loss of Ally status. Your Ally has called upon you. This quest cannot be refused! Time remaining to complete this Quest to the Hearth Mother’s satisfaction: 10 days. Fail Condition: Wait for more than one month to call upon Krista and the other spirits Reward: Aid in your battle with the undead lord Penalty for failure or refusal of Quest: Unknown By accepting Krista’s coin, you have accepted the quest.

Protect the Forest I (Ongoing)

  • Bugbears and goblins have invaded the forest and are disrupting nature’s balance. The Hearth Mother is asking for your help. You must destroy an enemy camp. Optional: Find out why the invaders are coming into the forest. Reward: 5,000 (base 4,000 x 1.25) Experience Points.

Prove Your Worth (Completed)

  • The alchemists Tabia and Beyan have been vying for power in the Dragon’s Cauldron. You have given them the task of creating a potion that will “impress” you. Whoever does better will be granted a one-month trial of running the Cauldron, answerable only to you and your Companion Sion. This is a Duel Quest: Failure of one person to fulfill the objectives or accept the quest results in the other quest recipient immediately winning. Success Conditions: Impress Richter with a Potion. Rewards: Trial management of the Dragon’s Cauldron. Penalty for participants for failure or refusal of Quest: The loser will work for the winner to the best of their abilities. Fail Conditions for participants: Lack of fealty by end of the week.

Raw Materials (Completed)

  • Bea the Scholar has agreed to make a larger version of the Knowledge Table, but you must supply the raw material. Success Conditions: Obtain wood from a type of tree with a rarity of scarce or higher t Rewards: A Knowledge Table. 625 experience (base 1,000 x 1.25 x 0.5) Penalty for failure or refusal of Quest: None

Reunite the Dark Khans (Ongoing)

  • Twenty-Five Rulers of darkness and might. One Thousand years of rule out of sight. What once was here, shall rise again. Reunite the Dark Khans, when you wish to begin. Success Conditions: Find and reunite the visages of all 25 Dark Khans You have found 17 of 25 coins. Rewards: The power of a Khan Penalty for failure or refusal of Quest: Unknown. Known Coins of Richter: 2, 7, 14, 15, 16, 17, 20, 22

Resurgence of Light I (Completed)

  • The pixie race was destroyed many years ago by a magical plague. One chrysalis has been recovered. One last light has been preserved. When you plant the Seed Core at the Mist Village, will you help Hisako birth the Royal Pixie Chrysalis? Reward: 6,250 experience

Resurgence of Light II (Completed)

  • Witness the following interaction between Hisako and the pixie queen to learn more. Update: The Royal Pixie Queen needs a tree to “foster” her progeny.  Will you accept responsibility for this task? Reward: Increased regard of Royal Pixie Queen +60,000 Relationship Points +1,250 Experience. Bonus Reward: A New Companion +5,000 Experience

Resurgence of Light III (Completed)

* It will take one month for her first children to be born.  Will you protect the Royal Pixie Queen until new pixies are brought into the world? Reward: Unknown.

Revival I (Completed)

  • Your Companion had been given the impossible task of reviving her species. She has succeeded beyond the expectations of any god or goddess that might still observe The Land and she was rewarded appropriately. As her Companion, you will receive the same experience reward. Reward: 93,750 (base 150,000 x 1.25 x 0.5) experience.

Right an Ancient Wrong I (Ongoing)

  • The Traveler that made this map accepted a quest that remains undone. As he is now dead, and no previous owners of this map have completed it, the task now falls to you. You must travel to the Lost Citadel and find the remains of the mage Poquatil. Unlock the mystery of the Lost Citadel. Reward: Unknown.

Sakeru I (Complete)

  • You have learned that the celestial pixies are more than just nature’s caretakers. If their bonded sprite, their meitu’meidon, is killed, then their ability Fate’s Companion can be corrupted by binding to monsters or evil creatures. You have been charged by your Companion Elora, the pixie queen, to recover the four pixies that have fled the Mist Village. Will you endeavor to find these lost souls? It is your choice, but the entreaty of a celestial being is not to be ignored lightly. Success Conditions: Find and return at least one of the lost pixies. If any are corrupted beyond hope of salvation, kill them before they can wreak havoc in The Land. Reward: Unknown, but increases for each pixie returned to Elora. Penalty for failure or refusal of Quest: Possible corruption of the forest. Possible emergence of abyssal creatures in your domain.

[Saws-All] (Ongoing)

  • Your Village Lumberjack Berin has requested that you make a saw mill.  reward: Better lumber yield. Increased Administration skill.

Increased regard by Lumberjacks and Builders.

Scourge the Scourge I (Ongoing)

  • Yoshi has just discovered that the Forest has an infestation of hell bugs. He has made it clear that finding the nest is more important than anything. He wants your help. Not accepting will cause Yoshi to leave the party and decrease your reputation with him.

Spells and Skills for Silence I (Ongoing)

  • Your chamberlain and new Companion is much more than you ever suspected. Over nearly a century of life, he has garnered many skills, spells, and capabilities. He offers to share them with you freely, but you must make your best effort to explore the Labyrinth. Required Conditions: 1) Tell no one of his true nature. 2) Submit to Ran’dolphinius’ direction when actively training with him. Optional Condition: Find a path to the Dungeon that the royal palace in Law is built upon, the Hall of Elemental Hunters. Reward: Instruction in Water magic and rogue skills. Penalty for Failure or Refusal: Possible loss of Ran’dolphinius as a villager

Splat the Rat (Completed)

  • A type of rare vermin is eating your food stores. They are not susceptible to standard Repel Vermin charms. Speak to one of the arcane gnomes to see if they can help with this problem. Success Conditions: Find a solution to the burrower rat problem Rewards: 1,250 (base 1,000 x 1.25) experience Village-wide Loyalty + 5. Stopped loss of stored food and goods. Penalty for failure or refusal of Quest: Ongoing food loss.

Steel for Magic I (Ongoing)

  • Success Conditions: The Lady Hisako has asked you to provide ten short swords, high steel or better, enchanted with Life damage. Reward: Spells from Lady Hisako right now. Penalty for failure or refusal of Quest: Loss of Personal and Village reputation with Hisako and the Sprites of the Hearth Tree respectively.

Strengthen Your Tribe I (Completed)

* Your fledgling military needs a building to train effectively Success Conditions: Build a Baracks Rewards: Societal bonus from building a barracks Penalty for failure or refusal of Quest: Loss of Relationship with the Mist Village’s fighting men and women.

(This quest has two names. See Battle Prep I. He should have gained the quest Battle Prep II here as it is a chain quest, but he didnt.)

The Depths of Enchantment I (Completed)

  • Success Conditions: Continue to grow in power by learning a Level II enchantment. Reward: 10 Talent Points. Penalty for Failure: None. This is a Quest of your Profession and cannot be refused.

The Depths of Enchantment II (Ongoing)

  • Success Conditions: Continue to grow in power by learning 5 Level II enchantments. Current Count: 1/ 5. Reward: 20 Talent Points. Penalty for Failure: None. This is a Quest of your Profession and cannot be refused.

The Essence of Knowledge I (Completed)

  • Do not let your limitless potential go to waste. Success Conditions: Learn 5 new enchantments Rewards: 5 Talent Points Penalty for failure or refusal of Quest: None.

The Essence of Knowledge I (Ongoing)

  • Continue to expand your knowledge of enchantments, O mighty Essence Enchanter. No foe will be able to stand against your enchantments as you ensorcel blades to specifically spell their death. Success Conditions: Unlock and learn 25 known spells as enchantments. Reward: 10 Talent Points. Penalty for failure or refusal of Quest: None

The Power of Two I (Completed)

  • Success Conditions: You have progressed along the path of the Enchanter. Make a total of 10 dual enchantments to complete this quest. Current Progress 1/ 10. Reward: Reward: 188 (base 300 x 1.25 x 0.5) experience points. 5 Talent Points.

The Power of Two II (Ongoing)

  • You have progressed along the path of the Enchanter. Make a total of 100 dual enchantments to complete this quest. Reward: 10 Talent Points.

The Power of Blood I (Ongoing)

  • Blood Magic is imbued in the very stones of your Dungeon. It hungers for this vital substance. Given time, the Dungeon will devour barrels and then oceans of sanguine power. It is not only the amount which drives your Dungeon, however. It hungers for varied blood to drive its own evolution. Success Conditions: Bring the blood of mighty creatures to your Dungeon and you will be rewarded! Will you supply the blood of five powerful creatures to your Dungeon to accelerate its evolution? Current Count: 3/ 5. Reward: Unknown. Penalty for failure or refusal of Quest: None.

The Right Tool for the Job (Completed)

  • Your smiths are arguing over which base metal to use when making the Magic Forge. You have been put on the spot to solve the problem for the fractious dwarves. Weapons and armor made on the forge will have special properties based on the type of metal that is used. The benefit of gaining a better forge must be weighed against the difficulty of finding a higher metal and delaying the production of arms to defend your village in a dangerous world. Failing this quest will lower the regard the smiths have for you. Reward: 12,500 (base 10,000) Experience Points Bonus Reward: + 500 Relationship Points with any villagers with the Smithing skill.

The Right Words (Completed)

  • Scholar Bea has offered to identify advanced writing styles in any books that you might have. If you were to share information about these advanced writing styles, he and his fellow Scholars would be extremely grateful. Success Conditions: Find an example of an advanced writing style Optional Success Condition: Teach the Scholars a more advanced writing style. Reward: Olde Writ writing style. 625 (base 1,000 x 1.25 x 0.5) experience points. Additional Reward: A more advanced writing style. 313 experience (base 500 x 1.25 x 0.5) + 562 Relationship Points with Bea Penalty for failure or refusal of Quest: None

The Spirit of Defense (Completed)

  • Krom wants to make you an amazing set of armor, but he needs more soul stones! Luminous level stones will give you a better yield! Success Conditions: Collect 12 Luminous Level souls for your new armor set. Optional: Place new armor enchantments in the Forge of Heavens. Rewards: A new set of armor. Penalty for failure or refusal of Quest: None.

[Tools of the Trade] (Completed)

  • Enalise the Jeweler has requested tools for gem crafting. Reward: Jewler Skill and square cut gem recipe. Increased reputation with Enalise. Increased Administration skill. Penalty for failure: Loss of relationship status with Enalise. Lack of progress on crafting higher quality jewelry.

Tree of Power I (Completed)

  • You have found a Seed Core. This can be planted to grow almost any type of tree. It will grow into whatever best fits the needs of the region. Will you plant the Core in a safe area? Plant the Seed Core in a safe area. Reward: 25,000 (base 20,000) experience points.

Tree of Power II (Completed)

  • The emergence of a celestial tree on this plane will not have gone unnoticed. The tree requires care to cultivate it and strength to protect it. Will you protect it and assign caretakers to your Quickening? Reward: 5,000 (base 4,000) experience.

Tree of Power III (Ongoing)

  • Grow the Quickening to Level 3. The Quickening is a force of good in this world. Help it to thrive and protect it as it grows. Reward: Unknown.

Two Lives as One (Completed)

  • Isabella has approached you and charged you with recovering her love. The emotionally unstable elf has only one tie to sanity, Terrod. By saving your Companion you will most likely save this woman’s life. If you lose Terrod, you will most likely lose another villager soon after. Will you reunite the two lovers? Success Condition: Rescue Terrod and return him safely to the village Rewards: Large relationship boost with Isabella Penalty for failure or refusal of Quest: Likely loss of Isabella.

Uddo Rengai I (Ongoing)

  • Your relationship with sword adept Yoshi has progressed to the point that he has offered to let you undergo a secret form of sprite training. Your Gift of Tongues ability translates this as ‘Trial of the Wood Spirit.” From his tone and phrasing, it is clear that refusing this training would be unwise for your relationship with him… and possibly for your health. Success Conditions: Survive the Hearth Tree special forces training Reward: Increased Attributes and access to unique items Penalty for failure or refusal of Quest: Major loss of relationship ranks with Sword Adept Yoshi Do you accept?

Unity of the Sorat'Shin I (Completed)

  • Your strong bond with Hisako, the leader of the wood sprites of the Hearth Tree, has convinced her to share a secret knowledge with you. The loss of pixies in The Land was a tragedy for all forces of good, but especially for the sprites. Without the race that helped guide their destiny, the sprites had fractured into disparate peoples. By bringing pixies back to The Land, you have completed the first step in bringing back the Sorat’Shin! Rewards: A boon from Hisako! + 10 skill levels to Imbue Arrow! 31,250 experience (base 50,000 x 1.25 x 0.5) + 1,000 Relationship Points with all sprite races that have been linked with their meitu’meidon. Current bonus in relationship, applies to Wood sprites and Forest Sprites.

Unity of the Sorat'Shin II (Ongoing)

  • Continue to unite pixie and sprite meitu’meidon to help bring about the reemergence of the sorat’shin! Success Conditions: Help five different races of sprites create meidons to fulfill this quest Current count: 2 of 5. You have merged wood and forest sprites into a new unified race! All old enmities are now forgotten. This is another step towards the reemergence of the Sorat’Shin, the True Sprites. Continue to heal the wounds between the sprite peoples to fulfill your quest. + 2500 Relationship Points to any sprite relationship with meidon sprites. Your Companion, Sion, was the first of this new race. He has been awarded the Mark, First Meidon. He will now be seen as the natural leader of this new race. All meidon sprites have increased damage when fighting near him. + 0.1 damage per meidon sprite in the vicinity. Fail Condition: Sharing this information with anyone other than a sprite Rewards: Unknown Penalty for failure or refusal of Quest: Decreased Relationship with all sprites

Unlock your Power I (Completed)

  • Your village will increase your power, but you must care for it in turn. Currently there is a local dungeon that needs to be cleared out. Reward: Unlock one of the Powers.

Unlock Your Power II (Completed)

  • Your village will increase your power, but you must care for it in turn. Currently, there is a local dungeon that needs to be cleared out. Requirement: Personal Level 10. Reward: Unlock one of the Powers.

Unlock Your Power III (Ongoing)

  • Your village will increase your power, but you must care for it in turn. Currently, there is a local dungeon that needs to be cleared out. *Update* By opening a portal to challenge the eldritch lich Singh, you have contested one of the greatest threats in your domain. The ripples of this action will spread through the River Peninsula and perhaps the world, but one thing cannot be denied. If you are successful, it will change the balance of power in this region and will awaken one, perhaps both, of your remaining Powers! You are committed. This Quest cannot be refused! Success Conditions: Defeat the Lich. Optional Success Conditions: Deliver the Final Death to the Lich. Destroy the source of his Power. Reward: Unlock 1 or 2 of your Powers. Penalty for failure or refusal of Quest: Cannot be refused. Fare thee well, Master of the Mist Village! 

Waste Not, Want Not (Ongoing)

  • Your people need a central location with more space allocated for storage. Your goods are decaying. If you wish to reduce this, you must build a Storage Shed. Success Conditions: Build a Storage Shed Rewards: Societal Bonus of Storage Shed. 5% Increased productivity from having goods in a central location. Penalty for failure or refusal of Quest: Continuing loss of stored goods

When Good Men Do Nothing (Completed)

  • All souls deserve rest. In the far chamber, noble warriors are trapped by the desires of an evil creature. Will you free them from their servitude? 5,625 (base 4,500) experience. Personal Reward: A new skill. Touch the hand of any Tefonim warrior to view the skills they developed in life. You may receive any one skill and all of the leveling associated with it.

Who is the Master? (Ongoing)

  • You have bonded with your Place of Power but have just been shown that you are not the only authority within the boundaries of your domain. You have narrowly missed being discovered by an undead lord, but can you trust that its power will not one day threaten you and your people? Will you explore this undead realm? Success Conditions: Find the portal the decaemur knight spoke of and remove this danger Reward: Unknown Penalty for failure or refusal of Quest: Unknown

Who Will You Be I (Completed)

  • You have found a cavern that was once a site of sacrifice. Countless lives were extinguished in these dark caverns, far from the light or any hope of escape. The pain and magic unleashed here created a Dark Aberration. Trapped within it are the crystallized souls of some of these sacrificed men, women, and children. Success Conditions: Kill the aberration to find the Dark Gems that contain these souls. Rewards: 25,000 experience points (base 20,000 x 1.25).

Who Will You Be II (Ongoing)

  • Hundreds, if not thousands, died in the experiments that created the dark aberration. Some gave more than their lives, however. Their very souls were trapped by the energies unleashed. The prison for one of these souls is the Dark Gem that you hold. Success Conditions: 1) Find nineteen more and take them to a Light master if you wish to free these souls. 2) Alternatively, these Dark Gems can be converted into filled special-level soul stones. Rewards: Variable based on Success Condition Penalty for failure or refusal of Quest: Unknown

Unofficial Quests

[Please Stand Up]  (Ongoing)

  • Find the source of the taunting cry of “Gnomes Rule.

[It Takes A Village I]  (Ongoing)

  • Raise your village to level 2. Requirements: 1) Increase population to at least 100 2) Build 10 freestanding buildings 3) Master 3 levels of the Catacombs 4) Finish 4 quests of the Mist Village. Reward: Unknown. Penalty for failure: none.

[Ambient Ascendance] (Ongoing)

  • You have garnered a number of wonders who’s true potential can only be unlocked by increasing the ambient magical energy of your place of power. Grow your light Chaos Seed! Rewards: Increased potency and properties of your Crystal Garden, Dungeon, resources, creatures, and other unknown affects. Penalty for failure: none.

[Blood Gold of the Silent Dream Vampire Clan] (Ongoing)

  • This coin is a quest item, use it to open negotiations with the Silent Dream Vampire Clan and the Settlement of the Shadow Trench

[Crystals for Krom] (Completed)

  • Bring Krom more powdered crystal in exchange for the continued creation of more powerful gear.

[Mystery of the Khan]  (Ongoing)

  • Ask Randy about the three S’s found on the medallion in the Kobold warren.
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